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hello hello everyone nice to be
here I'm ARB also uh known as Arthur
rowing bear um I will be talking about
uh this christm machine I work at a
company called moving castles we're game
studio for the research and development
of autonomous
worlds um I have a quick definition of
autonomous worlds if single player
worlds emerge out of personal Computing
and multiplayer worlds emerge out of
client server Computing
then the definition of our organization
is that autonomous worlds are the new
games and worlds that are made possible
by P2P
Computing uh I also want to say
that uh
I'm fighting a
fever and uh if I'm not making sense you
can blame the bugs fighting against my
immune system right now okay so uh we
started building this autonomous world
called this curse machine uh a while ago
it looked like this in the beginning and
um I will show you the first minutes of
game play um now
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can make a bit
darker yeah I skipped over this part
because it's boring
bugs bugs bugs bugs
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okay I'm not going to show all of this
you're getting a kind of feel of what's
going on uh you're a stump trapped in a
pod and you need to produce different
materials um it's a fully onch onchain
sci-fi body horror fulfillment center
simulator Which is less important than
you live in the pond you fulfill your
orders and you get
bugs at some point you unlock a
multiplayer Market uh you compete with
other stumps to solve orders and uh you
can build new things on top extend the
world
so why um why did we do all of this um
but first I think there's a message from
our
sponsors of Industry our machine so
Grand transforms complex matter across
the
land caffeine MSG and plasma powder in
hand our curs machine makes everything
PL from RTE to wor in our expert
comment okay dear TCM how did you do
this in
why so the first thing we did was the
game is quite simple it's a token in
push it through a circuit token out game
we created a vast uh material map and so
if you take bugs for example you input
bugs you input them into the rat cage
you put the rats from the rat cage to
the burner you get dead rats and there's
a lot of them okay compos ibility tokens
second thing is narrative composability
which is even more important I would say
um so what's great about building within
a cursed corporate environment is that a
Excel sheet is lore
consistent this has advantages over
other
worlds it makes it really easy for
people to contribute to it and it kind
of blurs the the barrier between user
generated content and what we do it also
makes our job really
easy the next is laring so everything we
did was in character which means that oh
yeah diaper is an order uh just so
you're not confused uh we did everything
in characters so the telegram chats the
Twitter everything was done um in
character as we are also employees at
the same company we're just the middle
managers and we are blaming other you
know the corporate overlords Etc the
third thing that that was important was
to embrace fourth thing to embrace
failure
um every issue is a narrative
opportunity very simply simple one is
you know we're building an onchain game
which means we're dealing with this vast
broken machine so the game is about
being trapped in a vast dysfunctional
broken machine um but also this applies
to more things as you will see um so
what
happened a lot of things happened we
launched um and players started building
different things this is a kind of
overview of the different
organizations different stump
initiatives that
emerged um someone found out that you
know the orders for stumps uh to create
different materials uh the smart
contracts were open so they created a
site called stump Marler where you can
um buy materials from the stumps
uh different companies started
emerging uh that sold and cornered parts
of the
market um we had a first issue evil
hackers started stealing the bugs we had
wanted to give to the good stumps who
were joining the
game very bad evil
hackers so we gave a grant to two new
insurance companies which were player Le
which gave a predatory loans to new bugs
uh new new
stumps um so they could now play the
game of course this would bite them in
the ass later there's a second
company um we also at some point the
medical records of the stumps got
leaked uh oh yeah uh Frolic built an
answering machine I don't know if the
sound
works thank you for calling the S
unemployment hotline your call may be
recorded for quality and training
purposes please hold while we connect
you with bgs order fulfillment center so
this was built by a player and it reads
the smart contract um and reads you the
current orders you can actually call it
now there are six jobs
available job order number
86461 we need 79 okay we're not going to
do this okay then we had another
hack someone stole all the bugs
so we went out with an official
statement we started telling the stumps
that they need to get ready for the war
against the
hackers and we didn't we beat the
hackers actually it was me dming the
hacker and asking him to return all the
funds which he
did also we had a corporate partnership
with tsmc
and this is a
video can you turn up the
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[Applause]
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music I took my
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bullsh every
when
I'm
bur
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me you me we that my me BL my money my
money my money my
money
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long
[Applause]
clean
okay so that worked kind of um we really
happy with the
outcome um we we saw a lot of things
emerge
um and we think that happened because of
the different methods we used and I
think that there is a lot of unexplored
potential for leaning into issues
especially in the game Space um as
people come from the protocol space
they're kind of cling to this idea of
security and and I think it doesn't
matter if if you're actually creating a
thing which is supposed to be fun the
you know the most fun about crypto is
all the hacks all the drama all the
onchain
shenanigans and uh why not Embrace that
um and make it into The Narrative of the
game itself and I think that that is
really how you get a decentralized
narrative where the actions of the
players and the different participants
uh shape you know what the world is um
we're going to we're working on a next
game this is an artist
rendering I'm not going to tell you more
than that
um if you want to follow uh what we're
up to you can scan this QR
code I'm going to give you a little bit
of time since not many people are doing
it it must be because you don't have a
lot of time so I'm going to give you
more
time
okay are are you all
done great and then the last
thing is we we/ rmos one person from
moving castles oh yeah I want to credit
uh gvn uh and rosmos my two co-founders
and then also Agnes Cameron and Manos
niof who worked on TCM and this one was
made by bunker and rmos and uh you can
it's shulan do engineering and you can
uh upload your
frogs uh and
synthesize new
materials it's available now
and it integrates with zup
pass okay the URL is shulan not
engineering wait I don't know how I go
back wait wait okay here you have to
read it quickly at the top here shalan
okay wait okay one more time you see it
okay I'll do
what okay I'm I I have a lot of time
left so I'm kind of uh but I think that
uh maybe it's time for
questions do we get
questions there are questions good cuz
we have a lot of time
left how do I do
this all right a big Applause for
ARB who despite being sick came here and
present uh all of this and um like don't
be shy please bring more questions
because the first one is not really a
question it's just like thank you
and then the second one would be what's
your favorite material from the map I
think the first question is really
important and I like it a lot I must say
thank you whoever asked that uh I agree
I am persevering persevering uh my
favorite material from the map um I
don't know
um
um there's a lot of good
ones I will think about a little bit
does anyone in the audience have any
favorite
materials adrenochrome is pretty
good neural link is good
yeah yeah the mold stuff is also pretty
good there's a whole like I like the
whole uh
oil um what's it called material map
unlock that was great
petrochemicals um Electronics was
good yeah why Redstone yes of course I
didn't mention that we work together
with the beautiful lattice company uh
and this was built on mud and we used
their chain called Redstone as well
which worked really well I mean we like
working in mud um and Redstone worked
well for um you know it came with the
thing and it was
good I'm not super opinionated about
chains I think it it worked really well
and we like working with the lattice
team
uh who's the best
player um I think that this is an
interesting question we had a
leaderboard um but um I think the best
players were the one that started
creating their own stuff I think Frolic
built an in the API which was cool
that's uh that was a great player
achievement um and I think that yeah the
players who extended the game and
extended Logics were the best players
um are there other projects okay here's
a lot of stuff here how did you build it
mud
um so the one on the top are the ones
with the most up votes so what
percentage in character are you still in
right now it's a very good question I
don't
know uh I I think the fever the fever is
is pushing me more into
character yeah
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um here obviously blockchain constraint
options for game Loops as well as
developer resources independent of these
two is there Central mechanic game Loop
even interesting from a narrative
perspective um I think that like it's
really hard to build uh game Loops or
games on chain um I think you can you
can do a lot of like classical games
when you start doing uh obus or ZK stuff
uh otherwise it really limits the game
Space I think that TCM worked for the
time we ran it um but it also was
basically a capture with a faucet at the
end and then we we we did a bunch of
Wheeling and dealing around that to
extend the game Life of that I'm
currently I find like
um like games that have optimal
strategies but that change based on
player Behavior really interesting and I
also like like social Oracle games uh
like the beautiful dress to impress game
on Roblox which is a game where you um
you know you dress up and you perform a
fashion show and then people rate you
for it that's a great
game
um the next would be are there any other
projects that are along the same lines
of a merchant blockchain
narrative I don't
know are there does
anyone
no do you know any
gvn are there any
more all of them
trying yeah they're we're all
trying um I think that yeah I think that
maybe games are too afraid to lean into
the failures I think that that maybe is
like a unique thing about our game and I
think if more people were able to do
that um we could have more emergent
narratives I think that's basically the
somewhat
chaotic uh um kind of core message of my
talk uh is that you know um the people
feel like they have agency over worlds
if they can break them uh if you don't
allow that you really you're just
creating like a little sandbox that
people can play in but you don't allow
them to change or break the sandbox and
really the most interesting narratives
are the one that subvert the
expectations of the game makers and then
become part of the
narrative all right then the one that
actually interests me a lot is like how
did you build it the whole thing yeah it
was built uh using mud um by a great
team um us at moving castles and
together with with the support of the
mud team um and I think it it was it
looks good because we leaned into the
kind of limitations of the medium um
yeah thank you so much so what was the
funniest hack then that
happened
H um yeah I think the faucet faucet hack
the uh I mean yeah there was all kinds
it was like a lot of people like trying
to break the game and then me kind of
begging and DMS for them to return the
funds that happened a bunch of times the
good thing is we we just were the
central bank for the token anyway so
when someone like hacked or tried to
speculate on it something we just
increased inflation so it was worthless
so it like we did a bunch of stuff like
this and uh that was fun uh we basically
the the the trickest is to just
demotivate uh so much that they give
back the the the tokens